Magazine Mogul is a delight, but fans of developer Kairosoft, won't be surprised.
If the Super Nintendo Entertainment System and Wil Wright kept making games beyond Sim City on the SNES, those games would almost certainly feel like something the modern day Kairosoft does.
Their output over the past few years has included primarily simulation games like Game Dev Story, Grand Prix Story, and the Pokemon-esque Beastie Bay. There are thousands of simulation and Pokemon-a-likes on the AppStore, but what sets Kairosoft apart is their aesthetics.
Even if you could care less about magazines, it's impossible to argue that the animation, music, art, and overall style of this game is superb and delightfully wholesome - And well worth the 4.99 asking price.
You smile a lot while playing a Kairosoft game, and it's clear that's almost the entire point. Crusader Kings II, this ain't.
I smiled quite a bit during my first couple of hours Magazine Mogul. I made like any good internet commenter and decided to poop all over that wholesome thing with my first endevor in Magazine Mogul: ButStufWeekly. A magazine for the busy businessman who wants to cook at home - which turned out to have a HEAVY female readership. Weird!
Magazine Mogul's goal is to create a synergy between audience and
subject matter, and the options are entertaining and endless and
complex. Subject matter and audience isn't enough - you also have to worry about demographics. For example, while a video arcade offered more money to appear in ButtStuf Weekly, a local noodle shop fit in better with the overall readership, and lead to better over-all results. Over time, you can expand and hire copywriters for your ads, send out photographers to scout locations for reporting, and more.
Thus, the first issue focused on how stud muffins like Dorian Gray like their Spuds. Issue #2 is how they get a rise out of ladies via their handy breadmaking skills, and Issue #3 may well cover the fine art of Snackfood. Regardless - Magazine Mogul is charming and challenging and fun - maybe even teaches you a bit about how to put together a publication. It's one thing to have something to say, but a whole other bunch of things to get anyone to read it - and pay to do so.
If you have questions - drop me a line iOSGameGuy@gmail.com, and stay tuned for more coverage of Magazine Mogul.
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